{"id":11085,"title":"The Game of General View","dimensions":"","date_begin":"2013-01-01","material":"","art_status_id":13,"legal_status_id":47,"category_id":58,"platform_id":1,"deleted":false,"asset_count":6,"stream_count":0,"collection":"Courtesy of the artist","cached_tag_list":"painting","publishing_process_id":1,"annotation":"","date_end":"2014-01-01","reference":"","stream_count_app":10,"permalink":"the-game-of-general-view","description_ca":null,"short_description_ca":null,"description_it":null,"short_description_it":null,"cached_primary_asset_url":null,"cached_actor_names":null,"hide_from_json":false,"prev_platform_id":null,"description_uk":null,"short_description_uk":null,"description_tr":null,"short_description_tr":null,"mhka_works":false,"category":{"en":"Installation","nl":"Installatie","fr":"Installation"},"poster_image":"https://s3.amazonaws.com/mhka_ensembles_production/assets/public/000/023/818/large/%D0%BA%D0%BB%D0%B0%D1%81%D1%81.jpg?1402342758","poster_credits":"(c)image: Maria Safronova","translations":[{"locale":"en","short_description":"","description":"\u003cp\u003eThis new series illustrates the models for behaviour and social interaction that children must internalise if they are not to be ostracised in kindergarten or at school. It consists of six paintings and four three-dimensional, polychromous \u0026lsquo;situations\u0026rsquo; (\u003cem\u003eStorage\u003c/em\u003e, \u003cem\u003eClassroom\u003c/em\u003e, \u003cem\u003eBuilding\u003c/em\u003e, \u003cem\u003ePlayground\u003c/em\u003e) displayed in a custom-made cupboard. The title refers to the Nash Equilibrium, named after game theorist John Forbes Nash and describing a set of strategies where \u0026lsquo;players\u0026rsquo; can do no better by unilaterally changing their strategies. Safronova writes: \u003cem\u003e\u0026ldquo;This establishes a standard model of an infinitely repetitive game, the Game of the General View, where coordinating one\u0026rsquo;s own point of view with others, changing positions or seeking real gain is possible only within the given rules. Stable equilibrium becomes the most beneficial condition, and any change is only for the worse. Imagination and liberation from obstacles become unnecessary.\u0026rdquo;\u0026nbsp;\u003c/em\u003e\u0026nbsp;(AK)\u003c/p\u003e"},{"locale":"nl","short_description":"","description":"\u003cp\u003eDeze nieuwe serie werken illustreert de modellen voor gedrag en sociale interactie die kinderen moeten leren als ze in de kleuterschool of op school niet uitgestoten willen worden. De serie bestaat uit zes schilderijen en vier driedimensionale, polychrome \u0026lsquo;situaties\u0026rsquo; (\u003cem\u003eBerging\u003c/em\u003e, \u003cem\u003eKlaslokaal\u003c/em\u003e, \u003cem\u003eGebouw\u003c/em\u003e, \u003cem\u003eSpeeltuin\u003c/em\u003e) gepresenteerd in een op maat gemaakte kast. De titel verwijst naar het Nash Equilibrium, vernoemd naar de speltheoreticus John Forbes Nash, dat een reeks strategie\u0026euml;n beschrijft waar het voor \u0026lsquo;spelers\u0026rsquo; niet voordelig is om eenzijdig hun strategie\u0026euml;n te wijzigen. Safronova schrijft: \u003cem\u003e\u0026ldquo;Dit wordt een standaardmodel van een oneindig herhalend spel, het spel van de Algemene blik, waar het gelijkstemmen van het eigen standpunt met dat van anderen, het veranderen van posities of het bekomen van winst alleen mogelijk is binnen de gegeven regels. Stabiel evenwicht wordt de meest gunstige toestand, en elke verandering is een verslechtering. Verbeelding en bevrijding van obstakels worden overbodig.\u0026rdquo;\u0026nbsp;\u003c/em\u003e(AK)\u003c/p\u003e"},{"locale":"fr","short_description":"","description":"\u003cp\u003eCette nouvelle s\u0026eacute;rie illustre les mod\u0026egrave;les de comportement et d\u0026rsquo;interaction sociale que les enfants doivent internaliser pour ne pas \u0026ecirc;tre ostracis\u0026eacute;s en maternelle ou \u0026agrave; l\u0026rsquo;\u0026eacute;cole. L\u0026rsquo;\u0026oelig;uvre se compose de six toiles et de quatre \u0026laquo;\u0026nbsp;situations\u0026nbsp;\u0026raquo; tridimensionnelles polychromes (\u003cem\u003eEntreposage\u003c/em\u003e, \u003cem\u003eSalle de classe\u003c/em\u003e, \u003cem\u003eB\u0026acirc;timent\u003c/em\u003e, \u003cem\u003eAire de jeu\u003c/em\u003e) dispos\u0026eacute;es dans une armoire faite sur mesure. Les titres font r\u0026eacute;f\u0026eacute;rence \u0026agrave; l\u0026rsquo;\u0026Eacute;quilibre de Nash, nomm\u0026eacute; d\u0026rsquo;apr\u0026egrave;s le th\u0026eacute;oricien du jeu John Forbes Nash, qui d\u0026eacute;crit une s\u0026eacute;rie de situations dans lesquelles les \u0026laquo;\u0026nbsp;joueurs\u0026nbsp;\u0026raquo; ne tirent pas profit d\u0026rsquo;un changement unilat\u0026eacute;ral de strat\u0026eacute;gie. Safronova \u0026eacute;crit\u0026nbsp;: \u003cem\u003e\u0026laquo;\u0026nbsp;Ceci \u0026eacute;tablit un mod\u0026egrave;le standard de jeu infiniment r\u0026eacute;p\u0026eacute;titif, le Jeu de la Vue g\u0026eacute;n\u0026eacute;rale, dans lequel coordonner le propre point de vue d\u0026rsquo;une personne avec celui des autres, changer de positions ou rechercher un b\u0026eacute;n\u0026eacute;fice r\u0026eacute;el n\u0026rsquo;est possible que dans le cadre de r\u0026egrave;gles donn\u0026eacute;es. L\u0026rsquo;\u0026eacute;quilibre stable devient la condition la plus favorable et tout changement n\u0026rsquo;entra\u0026icirc;ne qu\u0026rsquo;une situation plus d\u0026eacute;favorable. Imagination et lib\u0026eacute;ration de l\u0026rsquo;obstacle deviennent superflues.\u0026nbsp;\u0026raquo;\u003c/em\u003e (AK)\u003c/p\u003e"},{"locale":"ru","short_description":"","description":""},{"locale":"de","short_description":"","description":""},{"locale":"es","short_description":"","description":""},{"locale":"el","short_description":"","description":""}],"actors":[{"id":2484,"name":"MARIA SAFRONOVA","category":{"en":"Creator","nl":"Vervaardiger","fr":"Créateur"}}]}