{"id":11088,"title":"No-Go Machine","dimensions":"00:08:00, 16/9","date_begin":"2012-01-01","material":"flash with video, electric red bulb, adapter for bulb","art_status_id":13,"legal_status_id":47,"category_id":58,"platform_id":1,"deleted":false,"asset_count":1,"stream_count":0,"collection":"Courtesy of the artist","cached_tag_list":"video, installation","publishing_process_id":1,"annotation":"","date_end":"2013-01-01","reference":"","stream_count_app":5,"permalink":"no-go-machine--2","description_ca":null,"short_description_ca":null,"description_it":null,"short_description_it":null,"cached_primary_asset_url":null,"cached_actor_names":null,"hide_from_json":false,"prev_platform_id":null,"description_uk":null,"short_description_uk":null,"description_tr":null,"short_description_tr":null,"mhka_works":false,"category":{"en":"Installation","nl":"Installatie","fr":"Installation"},"poster_image":"https://s3.amazonaws.com/mhka_ensembles_production/assets/public/000/023/815/large/Nadezhda_Grishina_No-Go_Machine_2013.jpg?1402325941","poster_credits":"(c)image: Nadezhda Grishina","translations":[{"locale":"en","short_description":"","description":"\u003cp\u003eIt is no coincidence that the machine-like quality of Grishina\u0026rsquo;s works is reflected in their titles. The best example of her exacting method is \u003cem\u003eNo-Go Machine\u003c/em\u003e. The \u0026lsquo;system\u0026rsquo; she presents appears to be built precisely for breaking down those who agree to perform a function within it. Grishina writes: \u0026ldquo;The No-Go Machine is a space where theatrical action is inverted. The stage is the hierarchical pyramid of the system of government, with agents in their proper places. Each level of the pyramid corresponds to a level of the game. The uppermost level controls the lower ones \u0026ndash; everything is done by the book. But the players lack their own will; their actions are based on primitive stimuli and reactions. Absorbed in the game, they hammer at their keyboards and stare at their screens. In their irritable behaviour \u0026ndash; reflecting the plasticity of contemporary movement \u0026ndash; we see the simulated tension of anti-efficient action concentrated.\u0026rdquo; (AK)\u003c/p\u003e"},{"locale":"nl","short_description":"","description":"\u003cp\u003eHet is geen toeval dat de machine-achtige kwaliteit van Grisjina\u0026rsquo;s werken weerspiegeld wordt in hun titels. Het beste voorbeeld van haar nauwkeurige methode is \u003cem\u003eNo-Go Machine\u003c/em\u003e: een huiveringwekkende doch onderhoudende analyse van hoe afbraak er vandaag uitziet en klinkt. Het \u0026lsquo;systeem\u0026rsquo; dat ze presenteert lijkt precies te zijn ontworpen om degenen die er een functie in willen vervullen af te breken. Grisjina schrijft: \u0026ldquo;De \u003cem\u003eNo-Go Machine\u003c/em\u003e is een ruimte waar theatrale actie wordt omgekeerd. Het podium is de hi\u0026euml;rarchische piramide van het systeem van de overheid, met agenten op hun juiste plaatsen. Elk niveau van de piramide stemt overeen met een niveau in het spel. Het bovenste niveau controleert de lagere \u0026ndash; alles wordt volgens het boekje gedaan. Maar de spelers hebben geen eigen wil; hun acties zijn gebaseerd op primitieve stimuli en reacties. Verzonken in het spel, hameren ze op hun toetsenborden en staren naar hun schermen. In hun prikkelbaar gedrag \u0026ndash; die de plasticiteit van de hedendaagse beweging reflecteert \u0026ndash; zien we een geconcentreerde gesimuleerde spanning van anti-effici\u0026euml;nte actie.\u0026rdquo; (AK)\u003c/p\u003e"},{"locale":"fr","short_description":"","description":"\u003cp\u003eCe n\u0026rsquo;est pas une co\u0026iuml;ncidence si la qualit\u0026eacute; d\u0026rsquo;ordre m\u0026eacute;canique des \u0026oelig;uvres de Grichina se refl\u0026egrave;te dans leurs titres. Le meilleur exemple de sa m\u0026eacute;thode astreignante est l\u0026rsquo;\u0026oelig;uvre intitul\u0026eacute;e \u003cem\u003eNo-Go Machine\u003c/em\u003e. Le \u0026laquo;\u0026nbsp;syst\u0026egrave;me\u0026nbsp;\u0026raquo; qu\u0026rsquo;elle pr\u0026eacute;sente para\u0026icirc;t con\u0026ccedil;u pr\u0026eacute;cis\u0026eacute;ment pour briser ceux qui acceptent d\u0026rsquo;y assumer une fonction. Grichina \u0026eacute;crit \u0026agrave; ce sujet\u0026nbsp;: \u0026laquo;\u0026nbsp;La \u003cem\u003eNo-Go Machine\u003c/em\u003e est un espace o\u0026ugrave; l\u0026rsquo;action th\u0026eacute;\u0026acirc;trale est invertie. La sc\u0026egrave;ne est la pyramide hi\u0026eacute;rarchique du syst\u0026egrave;me de gouvernement, avec des agents \u0026agrave; leur place appropri\u0026eacute;e. Chaque niveau de la pyramide correspond \u0026agrave; un niveau du jeu. Le niveau sup\u0026eacute;rieur exerce un contr\u0026ocirc;le sur les niveaux inf\u0026eacute;rieurs \u0026ndash; tout se d\u0026eacute;roule selon les r\u0026egrave;gles. Mais les joueurs manquent de volont\u0026eacute;\u0026nbsp;: leurs actions sont dict\u0026eacute;es par des stimulations et des r\u0026eacute;actions primitives. Absorb\u0026eacute;s par le jeu, ils tapotent sur leur clavier et fixent leur \u0026eacute;cran. Leur comportement irritable, qui refl\u0026egrave;te la plasticit\u0026eacute; du mouvement contemporain, nous donne \u0026agrave; voir un concentr\u0026eacute; de la tension simul\u0026eacute;e d\u0026rsquo;une action inefficace.\u0026nbsp;\u0026raquo; (AK)\u003c/p\u003e"},{"locale":"ru","short_description":"","description":""},{"locale":"de","short_description":"","description":""},{"locale":"es","short_description":"","description":""},{"locale":"el","short_description":"","description":""}],"actors":[{"id":2487,"name":"NADEZHDA GRISHINA","category":{"en":"Creator","nl":"Vervaardiger","fr":"Créateur"}}]}